
Sunderwald
A downloadable legacy TTRPG
Welcome to the Riven Woods
In the center of the kingdom of Realm, there exists a dark and unsettling forest.
It is known as the Sunderwald.
This is a game about how the woods change us, and how we change the woods. It features a complete, stand-alone game with character creation, enemies, advancement, the whole deal.
It is also a legacy tabletop roleplaying game. During play, you will physically and permanently modify this book. Do not be afraid.
Scar. The. Book.
Physical version now available! Scroll down to rewards.
The Team
Richard Kelly is a writer and game designer with a passion for strange settings and experimental mechanics. More of Richard's work can be found here.
Joana (sisaliks) is an illustrator and a big player of rpgs and tabletop games. She has a lot of fun experimenting with mediums and styles, often going for a spooky and eerie aesthetic. Her work can be found in her social media.
Coming from a literature background, Jean Verne has an eye for patterns and structures, whether in texts or aesthetics. He combines his research and creative skills to give his layouts a unique spin.
Ash Hauenschild is the founder of Long Tail Games, an experimental tabletop games publisher.
| Status | Released |
| Category | Physical game |
| Rating | Rated 5.0 out of 5 stars (12 total ratings) |
| Author | Long Tail Games |
Purchase
In order to download this legacy TTRPG you must purchase it at or above the minimum price of $11 USD. You will get access to the following files:
Exclusive content
Support this legacy TTRPG at or above a special price point to receive something exclusive.
Community Copy
For those experiencing hardship or poverty (supported by the backers of this campaign).
Development log
- What is the Sidequest edition?Nov 14, 2021



Comments
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A Legacy style TTRPG is a fun concept - I know, I've got piles of printer compatible sticker sheets and lotto ticket style scratch offs waiting for my own project along those lines!
I enjoyed reading over this. A lot of the "Legacy" schtick is about intentionally placed voids in the campaign setting and mechanics, which has the fascinating twist of formalizing who gets to settle those bits of undeclared worldbuilding. It also lends to a paced escalation, not only of player/character knowledge but of the threat level of the world. Interesting stuff!
Having not played it yet (I'm a year into running a Dracula Dossier campaign that's showing no signs of slowing down) it seems like this would be well suited for a group with a GM who likes to doodle and think about factions and game politics without an excess of specific scenario planning, and Players who don't mind losing characters and making up world changing factoids on the fly. It seems like it would really reward repeated play, something in the 12 to 18 session range probably, because of how it's structured to enable callbacks that Players have buy in with.
The mechanics seem quick to pick up, resting somewhere between Black Hack and Apocalypse World. The introductory scenario is almost ready for immediate use, it probably wouldn't take more than twenty minutes to think up enough details and derails to make up one or more sessions of play. The biggest impediment to play is the necessity of printing out (and binding) (and bookmarking) the 100+ pages of the manual, which (because of the Legacy elements) can't be used digitally or streamlined. [Edit: But note the reply below]
I'd play it if offered a seat at the table, and I'd run it if a player asked.
(Mild Spoiler : I enjoy the meta-trolling on page 55 re the number of Unearthed Secrets check boxes)
Thanks so much for your thoughts on this!
Btw: you should be able to edit the digital files using the 'fillable' PDF. It lets your mark boxes and write directly into the pages.
hi there
Are there any community copies available please
Kind regards
where can I get a physical copy, don’t see link?
Good question! Depending on your region, you can buy or pledge for a physical copy at Cardboard Monster:
https://cardboard.monster/products/sunderwald
Thank you!